'DEADSLAP'
Denton Holmgren
Art Director
Denton is a developer and artist with a wide range of skills from years working with the Godot engine. In Gunship Origins, he handles the integration and tuning of the 3D artwork, map design and building out the tools we use to create the setting.
When he's not working on Gunship Origins, Denton is enjoying life in Finland with his wife and friends, and probably still thinking about better ways to optimize the poly count on tree models.
𝕏 @dentonholmgren Twitch @deadslap
'JAMMIN'
Jamon Holmgren
Founder/Development Lead
Jamon started programming at age 12 on his family's 286 and 486 PCs, making games in QBasic, and never found a reason to stop. He has been the founder of a software development agency for over two decades and in 2024, he founded Jammin Games to build the combat helicopter game he'd wanted to make since playing Gunship 2000 as a kid.
Jamon's role on Gunship Origins is primarily leading the team, programming, and game design / vision.
When he's not coding or flying virtual helicopters, he's probably playing hockey, driving a tractor around his 3 acre property in the Pacific Northwest, or spending time with his wife, 4 kids, and his granddaughter.
𝕏 @jamonholmgren Twitch @jamonholmgren
'JONBLOOR'
Jon Heavens
Game Design
Jon is started with flight sims at young age, with countless hours in Gunship 2000 (Amiga 500) and Jane's Longbow 2 (PC).
Whilst Graphic Designer & Illustrator for over 15 years, he also brings experience from working with other flight sims, such as the DCS: Kiowa Warrior Module, Nuclear Option and the upcoming Combat Pilot.
Jon has many roles on Gunship Origins. From game design / vision, to UI/UX, 2D artwork, testing, community management, marketing and much more.
When he's not designing heads-up displays, he's likely doing freelance work for bands, playing guitar, watching 80's 90's action/horror classics or drinking far too much coffee.
𝕏 @Jonbloor7 Twitch @jonbloor