Into the Dawn Preview

Under Development

Into the Dawn is a combat helicopter game in development by Jammin Games. It will feature immersive helicopter combat, co-op multiplayer, dynamic campaigns, and much more!

Latest News

New gameplay video -- AH-64D Apache Mission

Posted January 29, 2025 by Jamon Holmgren

I appreciate you checking out my in-progress game, Into the Dawn! It's a combat helicopter game, reminiscent of the amazing combat helicopter sims of the 90s, but with multiplayer, cross-platform play, modern controls...

Missions won't be quite like this video in the actual game, but this gives you a taste of what the core gameplay is like. In this case, I scattered some tanks and AA vehicles around the map.

They're all set to "Green" (inexperienced) and "Relaxed" (meaning they aren't being vigilant), so they see me very late, and fire inaccurately when they do see me.

During the actual game, you'll have to plan out routes much more carefully, fly low (under 150 feet), and approach cautiously if you want to live. If you fly high, someone will take your head off.

I also don't have any weapons in the game other than the 30mm chaingun (which I also repurposed for the AA test vehicle) and a .50cal (for the tanks). The damage model works but needs to be refined.

There's much, much more needing to be done here. For example -- trees! But for the first time, I felt like I could go fly and complete a mission myself. This was a lot of fun.

(Note: multiplayer WORKS ... I flew this one myself, but you can totally have human copilot/gunners and wingmen!)

Development Progress: Phase 1 (basics)

Phase 1 is all about getting everything "roughed in" -- not polished and certainly not in a final release state. When everything here is at 100%, we'll start again at 0% for Phase 2, which will be informed by the earliest alpha testing and feedback.

 

Flight Model

Advanced helicopter physics and handling

Testing and Iterating

Combat Systems

Weapons, damage, targeting

Building

AI & Wingmen

Formation flying, combat AI

Building

Multiplayer Lobby

Networking, chat, player management

Testing and Iterating

Environment

Terrain, bases, day/night cycle

Planning

User Interface

HUD, menus, options

Building

Pilot Progression

Ranks, medals, career mode

Planning

Dynamic Campaigns

Generated missions, objectives, threats

Planning
Planning (0-25%)
Development (26-75%)
Polishing (76-100%)